This post is the second part of an ongoing series on localization of iOS apps. Please read part one here, if you missed it.
While this post on the MacRumors Forum is a good tutorial for bringing Localization (L10n) to your iOS app, it’s a little sparse in detail, has some updates that change the process, and assumes a few steps. A couple of bugs have also been discovered that need to be worked around to successfully initiate localization in a new iOS app in Xcode.
Today I’ll attempt to clarify some of these steps, and dig into the minutiae that are important to a successful development and deployment cycle. What follows is an example of creating an app from scratch and adding localization features. Read More…




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